We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.
The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ...
Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.
Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.
Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.
Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.
Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.
Blow the berzookers out of your enemy!
This amazing claymore mine is distinctive it is a three panel convex curve. Used by a gamer, it can add a lot of excitement to scenario missions.
It features the iconic “FRONT TOWARD ENEMY” marking. The Claymore mine explodes in 3 ways:
Claymore,
Normal
Mine and
Dirty Mine.
When emulating a claymore mine unit is configured in “kill” mode. This means that if a gamer is in range, they will automatically be reduced to zero hit points, no matter what level of HP they were on.
NORMAL MINE
A hit from this unit when configured as a normal mine will cause 1 hit point loss per explosion. This mine can be set to either TEAM A or TEAM B if friendly-fire is off, or will hit both if friendly-fire is on.
DIRTY MINE
This configuration actually shoots continuously for 22 seconds. It has a cool “Geiger-counter” type sound effect.
The claymore comes with a bank of 48 infrared emitters so it has a board
area effect.
Its standard issue color is black.
A claymore can be configured to be triggered by being shot by a gamer.
You can also configure it to Unlimited hits, so it can act as a free-standing target. The claymore can be configured to automatically re-arm within a few seconds, rearm after 2.5 minutes or not re-arm at all.
The explosion effect distance can be reduced for indoor play. Plus its volume by be easily configured.
Gun Specs: Weight 1.9kgs/4lbs
Other Spec: Colour Black